Friday, 27 July 2012

Leave a review in the AppStore

Hi. Do you like the game?

If you have played the game, liked it and think it deserves it, please support it by leaving a review in the AppStore.

I have a few 5 star reviews from people that understand exactly what I intended with this game and liked it.

I also have a few reviews from people who just don't like the game and that is also fair enough.

The people with crashes are obviously entitled to complain and give a bad score but, I have seen reviews with crashing issues in many games with hundreds of positive reviews, which makes me think that it might not be game specific but something more device related.

I have been working on fixing any memory issues to improve the loading and avoid crashes for the few people with problems. I hope that the update fixes these issues and people with "crashing" reviews play the game, like it and change their reviews if they think it is worth it.

I will make a post as soon as the update is available. It is currently still in Apple's hands, waiting for review.

Thursday, 26 July 2012

ISS modelling resumed

After submitting the update I have resumed modelling the ISS.

I have only done four modules, of god knows how many, but it already looks interesting.



Wednesday, 25 July 2012

Player's and Website's reviews

AppSpy made this nice video review of the game.

I quite like that many of the websites reviewing the game understand that it is a slow paced experience and not the usual space combat flight game where you pilot crafts that behave like planes.


You can see in the reviews of people in the appstore that those who want a realistic experience love the game while those that wanted a quick pick and play game hate it...
I also got a few strange reviews where they say the game is amazing, it looks and plays great and then give 2 stars because is not for iPad. I am glad that they liked the game but I don't understand why they give it a low score for something that is not. It is like saying Uncharted is not that good because you can't play it in Xbox. It has taken me long enough to make it on my own for one platform....give me some time!!!

Thanks to everybody that has taken the time to write any reviews (positive and negative) in the appstore. I have read them all.

For those who liked the game. Thanks. It makes it worth all the effort knowing that some people got from the game exactly the experience I wanted to replicate and share.

For those with comments on how to improve or change the game. I have taken in consideration many of the suggestions and I will investigate them. I am not too keen in the joysticks though... Comments?

For those with crashes. I have uploaded the first update and should address this issue. I have optimised the loading and memory.

For the one who complained that when leaving the game to pick up a call, the game progress was lost....With the new update, not anymore. 

Let me know anything you want, like or dislike from the game and help me make it better. I can't promise that I will do everything I am suggested but I will definitely think about it.

Tuesday, 24 July 2012

Update waiting for review

After a few days fixing internet connections (again) I have successfully uploaded the update.

For most people it shouldn't make a difference and would run the same as before. For those with loading issues it should fix memory problems at loading.

If it still crashes there is an option to optimise the loading even more with a button in the new "Space centre" screen.

Even then, you shouldn't note any difference in the game and the art.

I hope it is reviewed quickly enough and be ready soon.

I would like to apologise to those who got the game and haven't been able to play it yet. I hope this update fixes your problems.


Wednesday, 18 July 2012

ISS model dimensions

I have been working on the first update and now it is finished.

Update:
I have made a small mistake and need to correct it before sending the update. Should be fixed and sent by tomorrow. This proves that you need to test and retest your work.
End of Update
I will be testing it today and tomorrow before sending it to apple. It should address the crashing issues a few people have experienced due to memory conflicts probably with other apps.

I have optimised a few assets to allow better loading performance in those cases where there might be issues while leaving it the same where it works.

Moving on, I have re-started the ISS model from the beginning. I wasn't happy with the dimensions I was using. They were more aproximations that real dimensions. I decided to use some nice drawings from an awesome website, http://historicspacecraft.com/ ,to create an accurate placement and dimensions representation of the ISS.

I have started blocking the shapes and sizes and will start detailling each module individually.

I will model them in the historic order they were installed in space.


Modelling Update

I have started detailing a bit the ZARYA module. This module and the Unity modules where the first to be launched and connected. The round conection bit is still not detailed.

I am still not sure how much geometry I can afford for each module in such a big station so I will detail the geometry in a few stages. This is quite close to how much detail I can probably add at this stage.


I think that currently, the modules have maybe a few too many subdivisions to make them round but I think it is worth spending those polygons. I might reduce it a bit when polishing but only if necessary.


Monday, 16 July 2012

43 years ago today

Apollo 11 launched towards the Moon.

El Saturno V ha despegado

Final de la primera fase

Friday, 13 July 2012

First Update coming soon

Hi.

I have been working on the update to fix the memory issues a few people are experiencing.

This update should reduce the memory requirements and improve the performance of those with launching issues.

I recently found out also an article explaining the difference between restart and reboot in an Apple device. It is worth reading if you have problems as it might fix some of these.
http://reviews.cnet.com/8301-19512_7-57331922-233/how-to-fix-95-percent-of-ios-app-crashes/

"However, I recommend a full-on "reset," which is performed by holding down the Home and Sleep/Wake buttons simultaneously for about 10 seconds. First you'll see the aforementioned red slider; just keep holding the buttons. Then the screen will go blank; keep holding the buttons until you see the Apple logo. Then let 'em go."