Wednesday 30 May 2012

Astronaut Spacewalk in iFanzine

Here is the link to the article about Astronaut Spacewalk published in iFanzine.com
http://ifanzine.com/interview-jorge-hernandez-creator-astronaut-spacewalk/

Thanks to Sean for putting it together.

The game is shaping up quite nicely. I should be submiting it to apple in a maximum time of two weeks.

Expect a gameplay video before that.

Monday 28 May 2012

A few new screenshots










Teaser Trailer Released.

Well.

Finally here it is. The Teaser trailer.

Although the assets are all the ingame models, it has been pre-rendered and it doesn't show gameplay. I am leaving that for the next video. This one just explains the atmosphere and how I feel about space.

I think that watching the video you will understand what you can expect from me and my game. I hope you like it.



Sunday 27 May 2012

Teaser Trailer is completed.

Finally the trailer is completed. I will be sending it to a few websites and "hopefully" I am sure they will like it enough to feature it.

On a different note, the help manual is quite on the way. I am afraid it is going to be a required read if you want to know how to play the game but I am trying to make it as simple and pretty as possible. It will be a few pages with the old "NASA document" look.

I don't know how you fell about it but ages ago when the flight sims had a manual the size of a book,to me it was almost as fun to read the manual as it was to play the game. I am going for a simplified version of that...

Here is one of the "How To" screens...


P.S. I know precision is with one S. I have already fixed that....

Wednesday 23 May 2012

Astronaut Game online coverage

Hi.

I am quite pleased to announce that some websites are showing interest in the game.

It is quite nice to see that the effort of two years is appreciated.

You can read about it in slidetoplay.com:
http://www.slidetoplay.com/story/slide-to-play-q-and-a-astronaut-space-walk#disqus_thread

and pocketgamer.co.uk
http://www.pocketgamer.co.uk/r/iPhone/Astronaut+Simulator/news.asp?c=41019

Tuesday 22 May 2012

Last Teaser update

The teaser is almost complete.

I have been very busy rendering. The renders were taking ages. I didn't know why such simple scenes would take so long to render.

I had some inspiration and looked at the light. It had a radius of 20 kilometers and was rendering shadows. That made every frame take about 30 seconds to render. 30 seconds is not long for a single frame but when a scene has 1200 frames it can add to a bit of waiting time.

If you are working on it all day it might not be a problem but when you do it on your own time in exchange for sleeping time...not sucha good idea.

Anyway I reduced the size of the light to just match the objects in the scene and not it renders in ranges from 0 to 2 seconds....quite faster.

This is probably the last screenshot before the teaser release.

Friday 18 May 2012

Third Teaser update

As I know you are not going to decypher the mistery behind the teaser here you have another shot.

Thursday 17 May 2012

Teaser update

Hi.

I couldn't stop my self from posting another shot of the teaser trailer....I am so excited about it....hehe

The teaser trailer is rendered but uses only ingame assets. That is why some of the resolution is a bit low for close ups.

The other side of this is that, if they are kind of good enough to do a video of this size, imagine the detail that comes through in a platform with a screen size like the iPhone, iPod touch.

I have edited the post to add smaller images. I think that static they don't look as good as when moving so I don't want you to be disappointed right now. In exchange for the resolution I throw in an extra image.




Wednesday 16 May 2012

Game update and Teaser "teaser" shot

Hi.

I have finally fixed a bug that stopped me from locking and unlocking the missions. That is sorted now and that was basically the biggest issue left.

I am polishing now the game Menu and sounds.

I am also working on the teaser trailer that will anounce the gameplay trailer release date....(did you see what I did there?). I am quite sure you will like the idea behind the trailer. Watch this space.

I have been receiving quite a positive reaction in many forums so thank you to all the people that made those comments.

Here is a sample shot of the trailer: I won't post more of this until is finished as I could spoil the surprise behind it.

Tuesday 15 May 2012

Shuttle Wallpaper

Here is a Space Shuttle wallpaper with the Solar Maximum satellite attached.

It is a capture of the in game assets from the 3d editor.

Monday 14 May 2012

Screenshot Release

Well. The game is almost done and working fine so in the short time that will take me to complete it I am going to start releasing screenshots and game play videos.

I am going to start with these 5 screens that I will start sending out.






I will also create a few artwork shots and post them later this week.

Friday 11 May 2012

Comments enabled

I have changed the blog settings to allow comments. I didn't know they were disabled...apparently they were.

I know that some people out there is sometimes looking to this blog so if you tried to make any comments before but were unable, I am sorry and I have hopefully solved that.

I would love to hear your comments.

Gameplay completed

Finally the gameplay has been locked down.....well almost. I have to tweak waypoints in two missions... 10 minutes job...but the code is finished and won't touch it anymore before any possible update after release.

I have now to finish a few code things on the Frontend Menu and that should be it. It is getting quite close to be game completed.

I am currently making a few art assets to finally show the game to the world.

Thursday 10 May 2012

Quick Update

The development is going full steam ahead.

I have completed setting up the scenes with the new waypoints and target nodes. I have applied all the moon and earth materials and will be testing it for consistency today. It looks very solid.

That is what happens when you make the game first and the art later...you make it robust and then you make it pretty.

I have two optimizations to do tonight related to materials and lighting and then I will just be finishing the mission unlocking.

The next step will be creating the User manual screens explaining the game mechanics. I will create some static images for the game itself and a few video tutorials to upload to youtube.

Tuesday 8 May 2012

Some tweaks

I have been busy making the mission waypoints and other similar things. I have also found the final music that I will be using for the game. I have licensed it only for web use as I will only be making youtube videos at the moment. Once I complete the game and I am about to publish it I will extend the license.

Overall it is looking quite good. I have also made a change to the camera movement that I had in my mind for quite some time. It didn't take me too long to code considering I have been texturing and not coding for so long.

I have also fixed an evil bug that I had for ages where the first repair waypoint was repeated.

Also I was quite concern because the framerate had drop quite considerably since I imported the new models and texture to the game and thought it had something to do with the new Earth.

Surprisingly the issue happened only when looking at the space crafts.... That got me thinking and I realised that the issue had to do with the lighting.

I had created a template material that I duplicated to use in each object just by replacing the diffuse texture. By mistake I had applied per pixel lighting instead of per vertex.

Once the issue was fixed the frame rate went up again and the panic was gone.

Friday 4 May 2012

Sneak preview

I can't stop me from showing a couple of screenshots.

I will be posting a few more by next week when I send them to a few forums and websites. I think it is almost ready to be shown to the world...hehe



All exported into the game

After a scary moment when I couldn't export to the iPhone due to a iOS version incompatibility I have managed to solve the problem and I now have all the assets in game.

I had only seen them while I was working them in 3d and in the middleware but seeing them in the final screen with the retina display....they look amazing...I was surprised how good they look

To be honest I should be quite tired of seeing them by now but I can't stop smiling when I run the game and look at them.

The new Earth has also made a massive difference...

Hopefully I would have ironed all the waypoint nodes and other stuff by the end of the weekend and might start taking video captures late next week. There are a few camera code tweaks I want to do before I take those captures.

Wednesday 2 May 2012

Daily Update

Finally I have all models ingame. I also redeveloped the Earth and baked its new textures, put them in game and I think they look great. Unfortunatelly it all is just in the middleware build.

I exported the build and converted it to iOS for the iphone but when I was going to replace my old iphone build with the new one that has all the new models and textures.... my Xcode tools were out of date and my iPod had been updated and thus not supported so... I will have to download the latest Xcode today and try again tonight.

After so long texturing I sure can wait another day.

Tuesday 1 May 2012

All Models are now ingame.

I have all the new models and textures ingame now and boy, they look great.

It is 1:44 in the morning so I think that I will actually export it to the iphone tomorrow.

I am going to replace the current Earth model with a new one I have been developing and also replace the textures I was using so, that will be my new task for tomorrow.

It is looking quite likely that I will be able to start capturing good footage this weekend...maybe next week.