Monday, 5 December 2011

Retexturing Skylab

After working on the MIR space station I have decided that the old texture style tried on SKYLAB is not up to the new standard.

The old style was quite flat shaded and almost cartoony. The new style is, without going to far, a bit more realistic and detailed.

This is the old texture style



I have decided to start from scratch again in this model so it is back to the Ambient Occlusion map.

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