Saturday, 31 March 2012

TDRS is next

The best thing of my workflow is that I started with the biggest and most complex models. Now in the final stretch I just have to texture the smaller and simpler models

The next one is the TDRS (I will remember what it stands for)

I already have all the models built and unwrapped. I decided to build them, bake them and put them in game before spending the time texturing. I wanted to make sure that the models would work and the game would run quick enough before making the effort.

Some Ambient Occlusion baked screenshots:





No comments:

Post a Comment