Tuesday, 24 January 2012

Remodelling and Unwrapping Skylab completed

I have finally completed the geometry rework in the Skylab model.

Next will be to continue texturing which is always more fun.

I have a flat colour with panel lines version. I will have to add the line detail for the new geometry and then start adding the shadows and grime. Looking forward to it.





Tuesday, 17 January 2012

Skylab remodeling

After starting retexturing I am also remodeling a couple of sections of the skylab. I have tested the polycount with the MIR already so I am quite happy to add a few polys to this one.

I have added a few details to the cilindrical body and remodeled the whole antena section.

I am currently adding the structure bars that hold the whole thing in place.

A bit of extra work makes a massive difference.

Old model
New model



Friday, 9 December 2011

MIR daily update

Still working on MIR. The final color blocking is almost done. I will be adding all the little details next week.

I think it is looking quite good

Thursday, 8 December 2011

Skylab update

The linework is looking OK. I am colouring the MIR by day and drawing the initial panel lines in the Skylab at night.

MIR colour texturing update

Colouring MIR after all the greyscale work felt like startiing from scratch once again but the new method is really quick and all I needed to do to advance was find the willpower to stop playing minecraft.

Here are some samples of where MIR is now








Monday, 5 December 2011

SKYLAB retexture already paying off

I am glad I decided to rework the Skylab Texture.

I have better reference than when I did the texturing test and it is already showing in the current line work.

I have just made a couple of the panel lines from the main body but the difference between this version and the old one is already visible.

The skylab is mapped diferent to the MIR model and allows for more bespoke work in the texture so it will be closer to the real thing. The level of accuracy will depend on the reference and certain artistic license.

I will probably add some more geometry to include a few details I had no knowledge of before. I still have some space in the texture....not much though.


Retexturing Skylab

After working on the MIR space station I have decided that the old texture style tried on SKYLAB is not up to the new standard.

The old style was quite flat shaded and almost cartoony. The new style is, without going to far, a bit more realistic and detailed.

This is the old texture style



I have decided to start from scratch again in this model so it is back to the Ambient Occlusion map.