I forgot to mention that I have the head tracking working on the Oculus Rift and that the sensation of being there is Amazing.....
I will try to record a video and post it as soon as I have the new helmet model working ingame.
Monday, 20 January 2014
New Helmet
After finding the proper reference I have finally completed the modelling of the new First person view helmet.
Here is a comparison with the current low poly one. It is not a fair comparison as the low res one was to be seen very small but...
Here is a comparison with the current low poly one. It is not a fair comparison as the low res one was to be seen very small but...
Friday, 17 January 2014
Three lines of work
Work on the PC version is now starting to get momentum after the Christmas brake.
I have three different lines of work open. I am working on a higher resolution helmet for the first person view, working on the Menus for PC screens and also rebuilding the whole Space Shuttle to meet the standards I would expect from a PC game if I was the player. All the other assets will follow.
I have three different lines of work open. I am working on a higher resolution helmet for the first person view, working on the Menus for PC screens and also rebuilding the whole Space Shuttle to meet the standards I would expect from a PC game if I was the player. All the other assets will follow.
New geometry being worked on
Below is a screenshot of the currently used geometry
My main target right now is to get the game working for Oculus in the PC with the current graphic quality.
The game is currently working but all the mechanics need to be changed for a first person perspective.
Subscribe to:
Posts (Atom)